ARIADNE'S FATE
'GRAPHIC NOVEL | Currently in Production
Sci-fi-thriller set in a future society which has been decimated by war and rising sea levels, a world in which women have become extremely scarce. So scarce in fact, that being a woman becomes the most dangerous thing you can be. Screenwriter Geraldine Martin had this project selected as one of ten for ScreenACT's Low Budget Feature Initiative, where the story was developed. Director Marisa Martin received an artsACT grant to turn the script into a graphic novel utilising her illustration skills. |
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THE PROJECT
We began by gathering visual material to help inform the visual look of the world. We had to develop a logo/look for the Protectorate, the uniforms for the soldiers and guards. We went with a militant, male, North Korea meets Nazi Germany feel. Strong logo presence and narcissistic Presidential propaganda. The logo for the Protectorate is like a new Australian flag of sorts – the seven pointed star representing the states and territories as one and used red as a colour of strength, violence and the desert, on a blue background (girt by sea), with a black Kangaroo in the middle and a strong black border. Then we looked at the look of the Labyrinth itself. We took a tour of Parliament House and looked at some service corridors as well as the formal corridors and entrances. We spoke to people who work at the House about the entrances used by staff, how the basement is used and looked at maps of the floor-plan - which is labyrinthine itself! We also looked at the brothels of Pompeii and the Kara Prison in Morocco for the lower levels of the living being that is the Labyrinth. |
THE METHODOLOGY
After this initial work, we looked into methodology to streamline the creation of the graphic novel. Since Geraldine and I both have a background in animation, we wanted to see if there was a way to utilise those skills and animation software to help create the images for the graphic novel – if there was a way to do it so we didn’t have to draw every single image, we thought it was worth looking into. We used a 2D Animation software that utilises motion capture to move a puppet around into poses and faces into expressions. We could see that we could make a small number of turn-around drawings into any pose or expression we needed and use motion capture to pose the puppet. So the process has beome:
This might seem more involved than ‘just draw it’ for each page, but after the initial investment of time drawing the turnarounds and various mouth and eye shapes, it makes completing each page very much quicker than drawing each frame and we are pleased with the result. We wanted to make sure it didn’t look like a cut-and-paste job, so the motion capture that allows for parallaxing features and nuance in eyes and eyebrows etc means that each capture does look different. |